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A downloadable game for Windows

A Strawberry Jam 5 submission! (FontFixd)

Welcome to Operation Satisfaction Dungeon! A (slopped and chopped down) Jam Game made for Strawberry Jam 5: Seeds of Fate!
In this game your solitary dungeon was ratted out to a caretaker unit. Now if you want to keep it your gonna have to provide
S A T I S F A C T I O N to your visitors for them to leave. In this Jam version the only visitor species are the Bipedal Reptile.
Paralizards.              

=System Speak=
This was a 3D game made on a windows PC with UNITY.
Its a Sub-Optimized game. Feel free to leave a comment, concern, or a complaint on ITCH.IO! The Read Me has control instructions! Now then.

StatusReleased
PlatformsWindows
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
Authorholymoled
GenreStrategy
Made withUnity
Tags3D, First-Person, Furry, Sandbox, Third Person
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
Operation Satisfaction Dungeon FontFix?.zip 19 MB
Download
Operation Satisfaction Dungeon v4.zip 19 MB

Install instructions

Open the zip file and drag out the project folder. Should be an executable inside.

Development log

Comments

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This page says "the Read Me has control instructions", but I don't see a readme in my download?

Can you check that all fonts you use are part of the unity project. The labels have no name for me which might suggest that you depend on a system font not present for me.

Its the default Arial that unity always comes with.  I'm uploading a patched version with a downloaded font now included in the project. 

(1 edit)

I can confirm that FONTFIX works and has a font now but HOTFIXd doesn’t.

In the FONTFIX version, there is some wonky behavior with animations and characters being pushed around.

You can see the most right most character acting on the air not the device.

Great to hear FONTFIX works, and HOTFIX lets you place Extractors (it was broken on compilation/builds). Shoving is a oversight that's been in all versions so far (Sorry). I'm trying to come up with an elegant solution to it that doesn't require the player to place props apart with minimum distance.